UNCLASSIFIED              Information approved for public release: Distribution Unlimited              UNCLASSIFIED

Idea — parametric battlespace simulation

Hello all,

I am new here — I hope it is the right place to share/discuss some ideas. One of them is the military-aligned multi-actor simulation environment, somewhat similar to  OpenAI Gym. Imagine that we have a "virtual battlespace" — either some abstract environment, or a recreation of a military theater within some level of abstraction. Just like wargaming simulation — but for AI actors, programmed by the competitive side.

It can be a physical simulation, with gravity, air resistance, weather etc — where you can program UAV behavior through the corresponding APIs, and make them do anything as long as it corresponds to physical constraints (available fuel, power plant parameters, weapons/ECMs etc.) Or it can be more strategic-level simulation, again, with multiple AI agents fighting against each other, where superior programming wins. Or even a simulation of information operations in social networks, where adversaries attempt to subvert the other side's population and influence their policy (or even wartime decisions).

The common points of all these systems are:

- There is a shared virtual environment subject to some constraints and parametric limitations (physical, limited resources, capabilities, etc.)

- There are actors in this environment, exposing their API endpoints for control and telemetry (UAVs, networked robots, C4ISR subsystems etc.)

- There are two or more AIs (or even a separate AI for each actor), competing to win.

It will be a good platform to run experiments relevant to the future warfighting with multiple autonomous AI-controlled actors.

Is there a project like that, or is somebody interested in sponsoring such a project?

Parents Reply Children
No Data